![]() ![]() ![]() That's about 10 charges per level, or about two and a half wands in his career. A shorter or lower-level campaign will favor the shield spell, while a longer or higher-level campaign will favor an actual shield.įor instance, I have a fighter/wizard in PFS (caps at 12th) who uses a wand of shield almost every fight. This is where campaign parameters become important. Initially I agree with you but once you have a decent amount of gold the above items will get you more AC than the spells will, in addition to any other special armor effects you may want. The advantages to the armoured kilt is that they can be enchanted further. Mithral buckler: Shield (the spell) gives 4 times the AC bonus, applies to incorporeal attacks, and a wand of it is cheaper than the buckler. Now you don't have to bite the bullet on going diviner anymore.Īrmoured Kilt: if you're any sort of sensible wizard, it will be useless since you're likely casting Mage Armour or have Bracers of Armour and armour bonuses don't stack. That's a +17 initiative modifier, higher if you can get a better dex. Other things help, but that's really all there is to it. Wizards need initiative and intelligence. I'd recommend a cracked dusty rose prism for +1 to initiative, and a "Dueling" enchanted dagger or rapier for +4 to initiative. The fighters have Gloves of Dueling, but I don't really feel like there's a wizard analog. Wizards don't really need a whole lot past stat items. Darkwood bucklers are much cheaper and function exactly the same. Mithril Buckler is a bit of a gold piece trap. Plus, this way they're still available when someone drops you into a Pit spell. ![]() I've seen the Efficient Quiver suggested several times for wizards, but I've never played a wizard with so many wands and scrolls that they can't be reasoned to just be in accessible pockets on a backpack. In my experience, a wizard is best served by the standards: Int headband, Con/Dex belt, cloak of resistance. Assuming, of course, your foe does not resist fire. Persistent Snapdragon Fireworks combined with the aforementioned rod means that your wizard can shut down two foes a round, or force one tough foe to pass 4 reflex saves or be dazed. This is actually an item none of my wizards ever purchase, craft, or ask for because I think it's a little too much. It does not store any personal data.I'd recommend a Lesser Metamagic Rod of Dazing Spell. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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